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FreeSync can be enabled automatically by plug and play, making it transparent to the operating system and end user. FreeSync is not limited to only AMD graphics cards, FreeSync is also compatible with select Nvidia graphics cards and select consoles. [6] [7] Transitions between different refresh rates are seamless and undetectable to the user.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
Performance profiler (sampled or instrumented) and analyzer, focused on game development. Proprietary Systemtap: Linux Programmable system tracing/probing tool; may be scripted to generate time- or performance-counter- or function-based profiles of the kernel and/or its userspace. Open source Valgrind: Linux, macOS, Solaris, Android
Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green) In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games.
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
See the main article at Performance engineering. Performance engineering is the discipline encompassing roles, skills, activities, practices, tools, and deliverables used to meet the non-functional requirements of a designed system, such as increase business revenue, reduction of system failure, delayed projects, and avoidance of unnecessary usage of resources or work.
Just as gaming is an industry, so are the engines they are built off. The major game engines come at varying prices, whether it be in the form of subscription fees or license payments. [ 20 ] Unity and the Unreal Engine are currently the two most popular choices for game developers. [ 21 ]