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Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...
A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...
Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.
In computing, half precision (sometimes called FP16 or float16) is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory. It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural networks.
C# has a built-in data type decimal consisting of 128 bits resulting in 28–29 significant digits. It has an approximate range of ±1.0 × 10 −28 to ±7.9228 × 10 28. [1] Starting with Python 2.4, Python's standard library includes a Decimal class in the module decimal. [2] Ruby's standard library includes a BigDecimal class in the module ...
The otherwise binary Wang VS machine supported a 64-bit decimal floating-point format in 1977. [2] The Motorola 68881 supported a format with 17 digits of mantissa and 3 of exponent in 1984, with the floating-point support library for the Motorola 68040 processor providing a compatible 96-bit decimal floating-point storage format in 1990.
Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions. When high performance is not a requirement, but high precision is, variable length arithmetic can prove useful, though the actual accuracy of the result may not be known.