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The smallest (and unique up to rotation and reflection) non-trivial case of a magic square, order 3. In mathematics, especially historical and recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same.
The Professor's Cube (also known as the 5×5×5 Rubik's Cube and many other names, depending on manufacturer) is a 5×5×5 version of the original Rubik's Cube. It has qualities in common with both the 3×3×3 Rubik's Cube and the 4×4×4 Rubik's Revenge , and solution strategies for both can be applied.
7-cube 5 7 virtual puzzle, scrambled. Andrey Astrelin's Magic Cube 7D software is capable of rendering puzzles of up to 7 dimensions in twelve sizes from 3 4 to 5 7. As of July 2024, in terms of puzzles exclusive to Magic Cube 7D, only the 3 6, 3 7, 4 6, and 5 6 puzzles have been solved. [5]
The Sator Square (or Rotas-Sator Square or Templar Magic Square) is a two-dimensional acrostic class of word square containing a five-word Latin palindrome. [1] The earliest squares were found at Roman-era sites, all in ROTAS-form (where the top line is "ROTAS", not "SATOR"), with the earliest discovery at Pompeii (and also likely pre-AD 62).
The Siamese method, or De la Loubère method, is a simple method to construct any size of n-odd magic squares (i.e. number squares in which the sums of all rows, columns and diagonals are identical). The method was brought to France in 1688 by the French mathematician and diplomat Simon de la Loubère , [ 1 ] as he was returning from his 1687 ...
The missing square puzzle is an optical illusion used in mathematics classes to help students reason about geometrical figures; or rather to teach them not to reason using figures, but to use only textual descriptions and the axioms of geometry. It depicts two arrangements made of similar shapes in slightly different configurations.
The number zero for n = 6 is an example of a more general phenomenon: associative magic squares do not exist for values of n that are singly even (equal to 2 modulo 4). [3] Every associative magic square of even order forms a singular matrix, but associative magic squares of odd order can be singular or nonsingular. [4]
God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).