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In mathematics, the inverse trigonometric functions (occasionally also called antitrigonometric, [1] cyclometric, [2] or arcus functions [3]) are the inverse functions of the trigonometric functions, under suitably restricted domains.
In mathematics, the inverse function of a function f (also called the inverse of f) is a function that undoes the operation of f.The inverse of f exists if and only if f is bijective, and if it exists, is denoted by .
For functions of a single variable, the theorem states that if is a continuously differentiable function with nonzero derivative at the point ; then is injective (or bijective onto the image) in a neighborhood of , the inverse is continuously differentiable near = (), and the derivative of the inverse function at is the reciprocal of the derivative of at : ′ = ′ = ′ (()).
Integrating this relationship gives = ′ (()) +.This is only useful if the integral exists. In particular we need ′ to be non-zero across the range of integration. It follows that a function that has a continuous derivative has an inverse in a neighbourhood of every point where the derivative is non-zero.
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
The following other wikis use this file: Usage on ar.wikipedia.org دوال مثلثية عكسية; Usage on cs.wikipedia.org Cyklometrická funkce
Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.
The congruence relation, modulo m, partitions the set of integers into m congruence classes. Operations of addition and multiplication can be defined on these m objects in the following way: To either add or multiply two congruence classes, first pick a representative (in any way) from each class, then perform the usual operation for integers on the two representatives and finally take the ...