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  2. E18 error - Wikipedia

    en.wikipedia.org/wiki/E18_error

    ^Digital Camera Disasters: Will Yours Get Fixed? One widespread camera problem gets out-of-warranty repairs, another gets a lawsuit. (Grace Aquino, PC World, Tuesday 21 February 2006); ^ Repair guide; ^ IXUS 40 aka SD300 Repair Guide; ^ E18 quick fix (CNet Digital cameras forum); ^ Action by Horwitz, Horwitz & Associates at the Wayback Machine (archived 23 January 2013); ^ Investigation by ...

  3. Wikipedia:Reporting JavaScript errors - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Reporting...

    Google Chrome DevTools, Console tab The "triangle" can be clicked to reveal some hidden info.. Click on the "Console" tab; Scroll to the bottom of the console and look for log entries in yellow and red.

  4. JavaScript engine - Wikipedia

    en.wikipedia.org/wiki/JavaScript_engine

    JavaScript engines are typically developed by web browser vendors, and every major browser has one. In a browser, the JavaScript engine runs in concert with the rendering engine via the Document Object Model and Web IDL bindings. [2] However, the use of JavaScript engines is not limited to browsers; for example, the V8 engine is a core ...

  5. Integral windup - Wikipedia

    en.wikipedia.org/wiki/Integral_windup

    Within modern distributed control systems and programmable logic controllers, it is much easier to prevent integral windup by either limiting the controller output, limiting the integral to produce feasible output, [5] or by using external reset feedback, which is a means of feeding back the selected output to the integral circuit of all ...

  6. Ink Serialized Format - Wikipedia

    en.wikipedia.org/wiki/Ink_Serialized_Format

    Ink Serialized Format (ISF) is a Microsoft format to store written ink information. The format is mainly used for mobile devices like Personal digital assistants , tablet PCs and Ultra-Mobile PCs to store data entered with a stylus .

  7. Cannon's algorithm - Wikipedia

    en.wikipedia.org/wiki/Cannon's_algorithm

    In computer science, Cannon's algorithm is a distributed algorithm for matrix multiplication for two-dimensional meshes first described in 1969 by Lynn Elliot Cannon. [1] [2]It is especially suitable for computers laid out in an N × N mesh. [3]