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Bio-inspired computing, short for biologically inspired computing, is a field of study which seeks to solve computer science problems using models of biology. It relates to connectionism, social behavior, and emergence. Within computer science, bio-inspired computing
Synchronous learning refers to exchanging ideas and information with one or more participants during the same period. Examples are face-to-face discussion, online real-time live teacher instruction and feedback, Skype conversations, and chat rooms or virtual classrooms where everyone is online and working collaboratively at the same time.
Finance, digital currency, identity (social science), Web3.0, Smart contracts: Bitcoin, Ethereum: Carbon nanotube field-effect transistor: Research and development Future miniaturization of transistors Cashierless store: Limited commercialization Civic technology: Research and development, projects Smart cities, more responsive government
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications [1] and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and ...
An example of the application of innovative technology in education is the implementation of an AI-based tutoring system at an entry-level IT school in Pensacola by the U.S. Navy. This system incorporates a human tutor who closely monitors the progress of the students and provides individual assessments.
Hailing from Japan, these digital pets were all the craze in the ’90s. By enabling users to care for a virtual pet, the pocket-sized devices mimicked all the responsibilities of real pet ...
It had a wide open source community. The aim is to produce laptops cheaply enough to provide them to every school child in the world. Through its bold and controversial aim, the project has generated much exposure for ICT4Dev in general. The 50x15-project is a similar worldwide project, offering low-cost computers from a variety of manufacturers.
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]