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Modeling photon propagation with Monte Carlo methods is a flexible yet rigorous approach to simulate photon transport. In the method, local rules of photon transport are expressed as probability distributions which describe the step size of photon movement between sites of photon-matter interaction and the angles of deflection in a photon's trajectory when a scattering event occurs.
Monte Carlo methods for particle transport have been driving computational developments since the beginning of modern computers; this continues today. In the 1950s and 1960s, these new methods were organized into a series of special-purpose Monte Carlo codes, including MCS, MCN, MCP, and MCG. These codes were able to transport neutrons and ...
Monte Carlo method: Pouring out a box of coins on a table, and then computing the ratio of coins that land heads versus tails is a Monte Carlo method of determining the behavior of repeated coin tosses, but it is not a simulation. Monte Carlo simulation: Drawing a large number of pseudo-random uniform variables from the interval [0,1] at one ...
McStas [1] [2] is free and open-source (GNU General Public License) software simulator for neutron scattering experiments. McStas is an abbreviation for Monte carlo Simulation of triple axis spectrometers, but the software can be used to simulate all types of neutron scattering instruments. The software is based on both Monte Carlo methods and ...
MCNP – A LANL developed Monte Carlo code for general radiation transport; MC21 [5] – A general-purpose, 3D Monte Carlo code developed at NNL. MCS – The Monte Carlo code MCS has been developed since 2013 at Ulsan National Institute of Science and Technology (UNIST), Republic of Korea. [6] Mercury – A LLNL developed Monte Carlo particle ...
The EGS (Electron Gamma Shower) computer code system is a general purpose package for the Monte Carlo simulation of the coupled transport of electrons and photons in an arbitrary geometry for particles with energies from a few keV up to several hundreds of GeV. [1]
Serpent is a continuous-energy multi-purpose three-dimensional Monte Carlo particle transport code. It is under development at VTT Technical Research Centre of Finland since 2004. [ 1 ] Serpent was originally known as Probabilistic Scattering Game (PSG) from 2004 to the first pre-release of Serpent 1 in October 2008. [ 2 ]
[9] [10] As of 2022 FLUKA alowed simulation of interactions of photons with energy 100 eV and above [1]. It is the standard tool used in radiation protection studies in the CERN particle accelerator laboratory. [11] [12] FLUKA software code is used by Epcard, which is a software program for simulating radiation exposure on airline flights. [13]