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  2. Generative Design in Minecraft - Wikipedia

    en.wikipedia.org/wiki/Generative_Design_in_Minecraft

    GDMC (short for Generative Design in Minecraft) is a programming competition to create procedurally generated settlements in Minecraft. [1] The competition is organized by academics from New York University , the University of Hertfordshire and the Queen Mary University of London .

  3. Mashrabiya - Wikipedia

    en.wikipedia.org/wiki/Mashrabiya

    The shade in normally narrow streets will cool the air in the street and increase the pressure as opposed to the air in the sahn, which is open to the sun making it more likely that air would flow towards the sahn through the rooms of the house; the mashrabiya also provides protection and shade for the ground floor windows that are flat and ...

  4. List of building types - Wikipedia

    en.wikipedia.org/wiki/List_of_building_types

    Examples of single-family detached house types include: Bungalow; Central-passage house (North America) Chattel house (Caribbean) Château (France) Cottage (various) Courtyard house (various) Konak (Asia) Log house (various) Mansion (various) Housebarn (various) Split level home (various) Upper Lusatian house (Europe)

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  8. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". The map is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  9. House - Wikipedia

    en.wikipedia.org/wiki/House

    Scale models of some Ancient Egyptian house, in the Louvre Minoan house model, c. 1700-1675 BC, terracotta, in the Heraklion Archaeological Museum (Heraklion, Greece) Floor plan of a "foursquare" house. Little is known about the earliest origin of the house and its interior; however, it can be traced back to the simplest form of shelters.