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  2. ANI (file format) - Wikipedia

    en.wikipedia.org/wiki/ANI_(file_format)

    The ANI file format is a graphics file format used for animated mouse cursors on the Microsoft Windows operating system. [ 1 ] The format is based on the Microsoft Resource Interchange File Format , which is used as a container for storing the individual frames (which are standard Windows icons ) of the animation.

  3. Cursor (code editor) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(code_editor)

    Cursor has a wide range of features using large language models to manipulate text with autocomplete and chat query function. As it is a fork of Visual Studio Code, existing extensions and settings are able to be integrated into the user's workflow. Cursor includes several key features aimed at improving software development workflows:

  4. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    The cursor for the Windows Command Prompt (appearing as an underscore at the end of the line). In most command-line interfaces or text editors, the text cursor, also known as a caret, [4] is an underscore, a solid rectangle, or a vertical line, which may be flashing or steady, indicating where text will be placed when entered (the insertion point).

  5. Game Maker's Toolkit - Wikipedia

    en.wikipedia.org/wiki/Game_Maker's_Toolkit

    He left his position as editor-at-large at Pocket Gamer in January 2017 to focus on Game Maker's Toolkit. [9] In 2016, Brown started a new side-show called Boss Keys exploring the layout and design of dungeons in The Legend of Zelda franchise. Brown developed a mapping system to describe layouts of the dungeons. [10]

  6. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [ 1 ] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  7. Pixel Game Maker MV - Wikipedia

    en.wikipedia.org/wiki/Pixel_Game_Maker_MV

    Pixel Game Maker MV at time of release could only produce games for Windows OS. However, since version 1.0.3 the engine could export games suitable for the Nintendo Switch. [8] [9] Developers are required to enter into a partnership with Kadokawa Corporation to release games on the Nintendo platform, which supports resolutions of 1280:720. [10]

  8. Magic Maker - Wikipedia

    en.wikipedia.org/wiki/Magic_Maker

    Magic Maker: How to Make Magic in Another World (マジック・メイカー ~異世界魔法の作り方~, Majikku Meikā: Isekai Mahō no Tsukurikata, "How to Perform Alternate World Magic") is a Japanese light novel series written by Kazuki Kaburagi and illustrated by Kururi.

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