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  2. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [ 1 ] [ 2 ] It is an object-oriented alternative to C's FILE -based streams from the C standard library .

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  4. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...

  5. Outline of C++ - Wikipedia

    en.wikipedia.org/wiki/Outline_of_C++

    The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.

  6. Inversion of control - Wikipedia

    en.wikipedia.org/wiki/Inversion_of_control

    In software engineering, inversion of control (IoC) is a design principle in which custom-written portions of a computer program receive the flow of control from an external source (e.g. a framework). The term "inversion" is historical: a software architecture with this design "inverts" control as compared to procedural programming.

  7. Input/output - Wikipedia

    en.wikipedia.org/wiki/Input/output

    Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by an interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective.

  8. Control character - Wikipedia

    en.wikipedia.org/wiki/Control_character

    Control characters may be described as doing something when the user inputs them, such as code 3 (End-of-Text character, ETX, ^C) to interrupt the running process, or code 4 (End-of-Transmission character, EOT, ^D), used to end text input on Unix or to exit a Unix shell. These uses usually have little to do with their use when they are in text ...

  9. Control table - Wikipedia

    en.wikipedia.org/wiki/Control_table

    This simple control table directs program flow according to the value of the single input variable. Each table entry holds a possible input value to be tested for equality (implied) and a relevant subroutine to perform in the action column. The name of the subroutine could be replaced by a relative subroutine number if pointers are not supported