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Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half of the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue.
In 2019, as Indonesia's share of global trade exceeded 0.5 percent, the United States Trade Representatives decided not to classify Indonesia as a "developing country." [ 139 ] Despite a revocation of this status, the Indonesian government has assured that this would not change the current Generalized System of Preferences facilities that ...
Competition law is the field of law that promotes or seeks to maintain market competition by regulating anti-competitive conduct by companies. [1] [2] Competition law is implemented through public and private enforcement. [3]
Halaman:Katalog Domain Publik - Karya Bebas Hak Cipta di Indonesia.pdf/13 Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
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Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers or simply Crossing the Chasm (1991, revised 1999 and 2014), is a marketing book by Geoffrey A. Moore that examines the market dynamics faced by innovative new products, with a particular focus on the "chasm" or adoption gap that lies between early and mainstream markets.
Monopolistic competition is a type of imperfect competition such that there are many producers competing against each other but selling products that are differentiated from one another (e.g., branding, quality) and hence not perfect substitutes.