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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  3. Valorant - Wikipedia

    en.wikipedia.org/wiki/Valorant

    Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

  4. Rubber banding - Wikipedia

    en.wikipedia.org/wiki/Rubber_banding

    Rubber banding or rubberbanding may refer to: . in online video gaming, rubber banding is the undesirable visual effect of latency, known as lag, in which a moving object appears to leap from one place to another without passing through the intervening space; also called "warping" or "teleporting".

  5. Wikipedia:Lua error messages - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Lua_error_messages

    The Lua language has allowed misspelled, or uninitialized, variables to be used in a script which can eventually cause "script error" while giving no other indication of the misspelled name or invalid data.

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  7. Reason (programming language) - Wikipedia

    en.wikipedia.org/wiki/Reason_(programming_language)

    Reason, also known as ReasonML, is a general-purpose, high-level, multi-paradigm, functional and object-oriented programming language and syntax extension and toolchain for OCaml created by Jordan Walke, who also created the React framework, at Facebook.

  8. Distributed lag - Wikipedia

    en.wikipedia.org/wiki/Distributed_lag

    The most common type of structured infinite distributed lag model is the geometric lag, also known as the Koyck lag. In this lag structure, the weights (magnitudes of influence) of the lagged independent variable values decline exponentially with the length of the lag; while the shape of the lag structure is thus fully imposed by the choice of ...