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The scheduler is an operating system module that selects the next jobs to be admitted into the system and the next process to run. Operating systems may feature up to three distinct scheduler types: a long-term scheduler (also known as an admission scheduler or high-level scheduler), a mid-term or medium-term scheduler, and a short-term scheduler.
Global scheduling: instructions can move across basic block boundaries. Modulo scheduling: an algorithm for generating software pipelining, which is a way of increasing instruction level parallelism by interleaving different iterations of an inner loop. Trace scheduling: the first practical approach for global scheduling, trace scheduling tries ...
The concepts of reservation stations, register renaming, and the common data bus in Tomasulo's algorithm presents significant advancements in the design of high-performance computers. Reservation stations take on the responsibility of waiting for operands in the presence of data dependencies and other inconsistencies such as varying storage ...
In computing environments that support the pipes-and-filters model for interprocess communication, a FIFO is another name for a named pipe.. Disk controllers can use the FIFO as a disk scheduling algorithm to determine the order in which to service disk I/O requests, where it is also known by the same FCFS initialism as for CPU scheduling mentioned before.
Round-robin scheduling can be applied to other scheduling problems, such as data packet scheduling in computer networks. It is an operating system concept. The name of the algorithm comes from the round-robin principle known from other fields, where each person takes an equal share of something in turn.
In computer science, a multilevel feedback queue is a scheduling algorithm. Scheduling algorithms are designed to have some process running at all times to keep the central processing unit (CPU) busy. [1] The multilevel feedback queue extends standard algorithms with the following design requirements:
A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...