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Haunted Halls of Eveningstar: Ed Greenwood: 1992 ― 32: FRQ1: 1–5: 1-5607-6325-6: Hordes of Dragonspear: William W. Connors: 1992: Battlesystem options. 32: FRQ2: 10–12: 1-56076-333-7: Doom of Daggerdale: Wolfgang Baur: 1993: First module for use with revised Forgotten Realms. 32: FRQ3: 1–3: 1-5607-6654-9: LC—Living City: Gateway to ...
The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The module's title refers to an ancient magical tower located in the southern Abbor-Alz Hills. The "C" in the module code represents the first letter in the word "competition," the name ...
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986.
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
After NIPI folded, Gygax decided to create an entirely new RPG called The Carpenter Project, [28]: 61 one considerably more complex and "rules heavy" than his original D&D system, which had encompassed a mere 150 pages. [3]: 194 He also wanted to create a horror setting for the new RPG called Unhallowed. He began working on the RPG and the ...
[2] Davis did note that the numbering system for wilderness locations was confusing, with an example where a location has one designation at one part in the module, and at a later point the location has a different designation which does not correspond with anything on the map.
Perkins later became the senior producer for Dungeons & Dragons, leading the team of designers, developers, and editors who make products for the Dungeons & Dragons role-playing game. [5] [7] Perkins was the story manager for Dungeons & Dragons in 2007 before the release of the game's fourth edition. [9]