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  2. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The equation of a line can be given in vector form: = + Here a is the position of a point on the line, and n is a unit vector in the direction of the line. Then as scalar t varies, x gives the locus of the line. The distance of an arbitrary point p to this line is given by

  3. Euclidean distance - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance

    The distance between any two points on the real line is the absolute value of the numerical difference of their coordinates, their absolute difference.Thus if and are two points on the real line, then the distance between them is given by: [1]

  4. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    By using homogeneous coordinates, the intersection point of two implicitly defined lines can be determined quite easily. In 2D, every point can be defined as a projection of a 3D point, given as the ordered triple (x, y, w). The mapping from 3D to 2D coordinates is (x′, y′) = (⁠ x / w ⁠, ⁠ y / w ⁠).

  5. Distance between two parallel lines - Wikipedia

    en.wikipedia.org/wiki/Distance_between_two...

    the distance between the two lines is the distance between the two intersection points of these lines with the perpendicular line y = − x / m . {\displaystyle y=-x/m\,.} This distance can be found by first solving the linear systems

  6. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    Given the two red points, the blue line is the linear interpolant between the points, and the value y at x may be found by linear interpolation. In mathematics, linear interpolation is a method of curve fitting using linear polynomials to construct new data points within the range of a discrete set of known data points.

  7. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the lineline intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...

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  9. Vincenty's formulae - Wikipedia

    en.wikipedia.org/wiki/Vincenty's_formulae

    Given the coordinates of the two points (Φ 1, L 1) and (Φ 2, L 2), the inverse problem finds the azimuths α 1, α 2 and the ellipsoidal distance s. Calculate U 1, U 2 and L, and set initial value of λ = L. Then iteratively evaluate the following equations until λ converges: