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  2. Orthogonality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Orthogonality_(mathematics)

    In Euclidean space, two vectors are orthogonal if and only if their dot product is zero, i.e. they make an angle of 90° (radians), or one of the vectors is zero. [4] Hence orthogonality of vectors is an extension of the concept of perpendicular vectors to spaces of any dimension.

  3. Collocation method - Wikipedia

    en.wikipedia.org/wiki/Collocation_method

    In mathematics, a collocation method is a method for the numerical solution of ordinary differential equations, partial differential equations and integral equations.The idea is to choose a finite-dimensional space of candidate solutions (usually polynomials up to a certain degree) and a number of points in the domain (called collocation points), and to select that solution which satisfies the ...

  4. Orthogonal transformation - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_transformation

    Orthogonal transformations in two- or three-dimensional Euclidean space are stiff rotations, reflections, or combinations of a rotation and a reflection (also known as improper rotations). Reflections are transformations that reverse the direction front to back, orthogonal to the mirror plane, like (real-world) mirrors do.

  5. Orthogonal Procrustes problem - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_Procrustes_problem

    The orthogonal Procrustes problem [1] is a matrix approximation problem in linear algebra. In its classical form, one is given two matrices A {\displaystyle A} and B {\displaystyle B} and asked to find an orthogonal matrix Ω {\displaystyle \Omega } which most closely maps A {\displaystyle A} to B {\displaystyle B} .

  6. Orthogonal functions - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_functions

    Plot of the Chebyshev rational functions of order n=0,1,2,3 and 4 between x=0.01 and 100. Legendre and Chebyshev polynomials provide orthogonal families for the interval [−1, 1] while occasionally orthogonal families are required on [0, ∞). In this case it is convenient to apply the Cayley transform first, to bring the argument into [−1, 1].

  7. Procrustes analysis - Wikipedia

    en.wikipedia.org/wiki/Procrustes_analysis

    When the object is three-dimensional, the optimum rotation is represented by a 3-by-3 rotation matrix R, rather than a simple angle, and in this case singular value decomposition can be used to find the optimum value for R (see the solution for the constrained orthogonal Procrustes problem, subject to det(R) = 1).

  8. Orthogonal coordinates - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_coordinates

    For example, the three-dimensional Cartesian coordinates (x, y, z) is an orthogonal coordinate system, since its coordinate surfaces x = constant, y = constant, and z = constant are planes that meet at right angles to one another, i.e., are perpendicular. Orthogonal coordinates are a special but extremely common case of curvilinear coordinates.

  9. Kirkman's schoolgirl problem - Wikipedia

    en.wikipedia.org/wiki/Kirkman's_schoolgirl_problem

    Kirkman's schoolgirl problem is a problem in combinatorics proposed by Thomas Penyngton Kirkman in 1850 as Query VI in The Lady's and Gentleman's Diary (pg.48). The problem states: Fifteen young ladies in a school walk out three abreast for seven days in succession: it is required to arrange them daily so that no two shall walk twice abreast. [2]