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  2. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    Learning styles refer to a range of theories that aim to account for differences in individuals' learning. [1] Although there is ample evidence that individuals express personal preferences on how they prefer to receive information, [2]: 108 few studies have found validity in using learning styles in education.

  3. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1]

  4. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    In education, authentic learning is an instructional approach that allows students to explore, discuss, and meaningfully construct concepts and relationships in contexts that involve real-world problems and projects that are relevant to the learner. [1]

  5. Causal model - Wikipedia

    en.wikipedia.org/wiki/Causal_model

    Judea Pearl defines a causal model as an ordered triple ,, , where U is a set of exogenous variables whose values are determined by factors outside the model; V is a set of endogenous variables whose values are determined by factors within the model; and E is a set of structural equations that express the value of each endogenous variable as a function of the values of the other variables in U ...

  6. Model collapse - Wikipedia

    en.wikipedia.org/wiki/Model_collapse

    Model collapse in generative models is reduced when data accumulates. Some researchers and commentators on model collapse warn that the phenomenon could fundamentally threaten future generative AI development: As AI-generated data is shared on the Internet, it will inevitably end up in future training datasets, which are often crawled from the Internet.

  7. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    A view is a visual representation of a model, retrieving data from the model to display to the user and passing requests back and forth between the user and the model. A controller is an organizational part of the user interface that lays out and coordinates multiple Views on the screen, and which receives user input and sends the appropriate ...

  8. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    One of the differences between agile software development methods and waterfall is the approach to quality and testing. In the waterfall model, work moves through software development life cycle (SDLC) phases—with one phase being completed before another can start—hence the testing phase is separate and follows a build phase. In agile ...

  9. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Client–server_model

    The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1] Often clients and servers communicate over a computer network on separate hardware, but both client and server may be on the same device.