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  2. 128-bit computing - Wikipedia

    en.wikipedia.org/wiki/128-bit_computing

    The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32 bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.

  3. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.

  4. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    The L3 Infinity Cache has been lowered in capacity from 128 MB to 96 MB and latency has increased as it is physically present on the MCDs rather than being closer to the WGPs within the GCD. [20] The Infinity Cache capacity was decreased due to RDNA 3 having wider a memory interface up to 384-bit whereas RDNA 2 used memory interfaces up to 256-bit.

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Each EU has a 128-bit wide FPU that natively executes eight 16-bit or four 32-bit operations per clock cycle. [20] Double peak performance per clock cycle compared to previous generation due to fused multiply-add instruction. [20] The entire GPU shares a sampler and an ROP. [20]

  6. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  7. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    Stores all aspects & assets of an application or game's level, for fetching the right data at the right time, with assets being streamed to their appropriate destinations, when needed, a level's geometry, for instance, to either vector unit, via each unit's VIF, and textures to the GS, the system's GPU, via the GIF [20] [21] [9]

  8. Memory bandwidth - Wikipedia

    en.wikipedia.org/wiki/Memory_bandwidth

    In a dual-channel mode configuration, this is effectively a 128-bit width. Thus, the memory configuration in the example can be simplified as: two DDR2-800 modules running in dual-channel mode. Two memory interfaces per module is a common configuration for PC system memory, but single-channel configurations are common in older, low-end, or low ...

  9. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5 , Xbox Series X/S , and Steam Deck consoles.

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    128 bit vs 192 gpu specs definition computer game science pdf download