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  2. Flux (text-to-image model) - Wikipedia

    en.wikipedia.org/wiki/Flux_(text-to-image_model)

    Flux (also known as FLUX.1) is a text-to-image model developed by Black Forest Labs, based in Freiburg im Breisgau, Germany. Black Forest Labs were founded by former employees of Stability AI. As with other text-to-image models, Flux generates images from natural language descriptions, called prompts.

  3. Fractal-generating software - Wikipedia

    en.wikipedia.org/wiki/Fractal-generating_software

    Colour banding may appear in images depending on the method of coloring used as well as gradient color density. Some programs generate geometric self-similar or deterministic fractals such as the Koch curve. These programs use an initiator followed by a generator that is repeated in a pattern. These simple fractals originate from a technique ...

  4. Image gradient - Wikipedia

    en.wikipedia.org/wiki/Image_gradient

    Two types of gradients, with blue arrows to indicate the direction of the gradient. Light areas indicate higher pixel values A blue and green color gradient. An image gradient is a directional change in the intensity or color in an image. The gradient of the image is one of the fundamental building blocks in image processing.

  5. Gradient-domain image processing - Wikipedia

    en.wikipedia.org/wiki/Gradient-domain_image...

    The gradient is obtained from an existing image and modified for image editing purposes. Various operators, such as finite difference or Sobel, can be used to find the gradient of a given image. This gradient can then be manipulated directly to produce several different effects when the resulting image is solved for.

  6. Dither - Wikipedia

    en.wikipedia.org/wiki/Dither

    The 256 available colors would be used to generate a dithered approximation of the original image. Without dithering, the colors in the original image would be quantized to the closest available color, resulting in a displayed image that is a poor representation of the original. The very earliest uses were to reduce images to 1-bit black and white.

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.