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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria has support for mods, which is facilitated by the third-party tModLoader. [12] [13] [14] It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020. [15] Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity ...

  4. Culling - Wikipedia

    en.wikipedia.org/wiki/Culling

    Culling is the process of segregating organisms from a group according to desired or undesired characteristics. In animal breeding , it is removing or segregating animals from a breeding stock based on a specific trait.

  5. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    Back-face culling may also be applied to other problems. For example, in wire-frame rendering, back-face culling can be used to partially address the problem of hidden-line removal, but only for closed convex geometry. Back-face culling can also be applied to flat surfaces other than polygons, for example disks, which have a constant normal ...

  6. The Culling (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Culling_(video_game)

    The Culling is a discontinued first-person action battle royale game developed and published by Xaviant. Following an early access beta phase, the game was released for Linux , Microsoft Windows , and Xbox One on October 5, 2017.

  7. Super-seeding - Wikipedia

    en.wikipedia.org/wiki/Super-seeding

    In file sharing, super-seeding is an algorithm developed by John Hoffman for the BitTorrent communications protocol that helps downloaders become uploaders more quickly, but it introduces the danger of total seeding failure if there is only one downloader. [citation needed] The algorithm applies when there is only one seed in the swarm.