Search results
Results From The WOW.Com Content Network
The castle St. John (San Giovanni) and the western hillside wall. The medieval part of the town of Kotor is located on a triangular piece of land that is bordered by the most inner extension of the Bay of Kotor at its south-western side, the river Skurda toward the North, and the mountain of St. John (San Giovanni) towards the East.
Star Wars: Knights of the Old Republic (KotOR) is the first installment in the Knights of the Old Republic series. KotOR is the first role-playing video game set in the Star Wars universe. The game was released on the Xbox on July 15, 2003, in North America and on September 12, 2003, in Europe.
Star Wars: Knights of the Old Republic (often abbreviated KOTOR or KotOR) is a role-playing video game developed by BioWare and published by Microsoft Game Studios and LucasArts. The first installment of the Star Wars: Knights of the Old Republic series, it was released by Microsoft for the Xbox on July 16, 2003.
Kotor was home to a notable naval academy, the Scuola Nautica. [18] The fleet peaked at 300 ships in the 18th century, when Boka was a rival to Dubrovnik and Venice. During the Austro-Hungarian period, the Bay of Kotor produced the majority of sea captains of the Österreichischer Lloyd shipping company. [19]
Risan (Montenegrin: Рисан, pronounced) is a town in the Bay of Kotor, Montenegro.It traces its origins to the ancient settlement of Rhizon, the oldest settlement in the Bay of Kotor.
Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts.It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, for OS X and Linux on July 21, 2015, for Android and iOS on December 18, 2020 and ...
Formerly the Bay of Kotor was known as Sinus Rhizonicus and Rhizonic Gulf (Ancient Greek: Ῥιζονικὸς κόλπος) [5] after the name of Rhizon, the leading town in anticity of the bay. Rhizon had also its own protector, a deity called Medaurus, who was depicted as carrying a lance and riding on horseback. [6]
Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...