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In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
The Dungeons & Dragons Starter Set is a category of companion accessories across multiple editions of the Dungeons & Dragons fantasy role-playing game. In general, the Starter Set is a boxed set that includes a set of instructions for basic play, a low level adventure module, pre-generated characters, and other tools to help new players get ...
The D&D Essentials DM Kit is an excellent, high quality product for new DMs that graduate from the Red Box". [ 2 ] Kevin Kulp, game designer and admin of the independent D&D fansite ENWorld , commented that this "is the boxed set that many people wish that 4e D&D had started off with, instead of the actual DMG; it's a beautifully illustrated ...
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).
Dungeon Master's Design Kit is an aid for Dungeon Masters (DMs), with advice and tables for creating different kinds of adventure scenarios. [1] Book I: Adventure Design includes information on creating an adventure scenario and demonstrates with a brief sample scenario. [1] Book II: Forms Book includes a number of different types of blank ...
TSR also used the module coding system on modules for several of non-Dungeons & Dragons roleplaying games including modules for (Advanced) Marvel Super-Heroes and the Conan Role-Playing Game. The module code was de-emphasised in the late 1980s, which also saw the campaign setting logo become a main feature of the cover.