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Dark Realm is an anthology series hosted by Eric Roberts. The series aired in syndication in the United States for a total of 13 episodes, from May to December 2001. Episodes
A pet simulator (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets .
Alone in the Dark: The New Nightmare: Survival horror, action adventure, cosmic horror: Darkworks: PlayStation, Game Boy Color, Windows, Dreamcast, PlayStation 2: 2001-05-18 [14] Alone in the Dark: Survival horror, action adventure, first-person shooter: Eden Games: Windows, PlayStation 3, PlayStation 2, Wii, Xbox 360: 2008-06-20 [14] Alone in ...
The Sims 2: PC: Electronic Arts: A player-made mod allowed for the blur effect that appears when a character is nude to be removed. However, the nude Sims are featureless. [105] 2004: JFK Reloaded: PC: Traffic Games: The player is given the role of Lee Harvey Oswald as he assassinates U.S. President John F. Kennedy.
Dark Age of Camelot has three realms, allowing a unique dynamic of RvRvR gameplay. Each of the three realms is inspired by historical folklore and mythology: Albion is the Realm of knights and damsels, based on Arthurian mythology. Notable classes include the Wizard, the Paladin, and the Infiltrator.
The Create-a-Cat screen on the PC version of Pets. The Sims 2: Pets allows sims to own cats, dogs, birds, and a fictional guinea pig-like species known as womrats. [15] [note 1] Pets can be acquired during gameplay or made using the "Create a Dog"/"Create a Cat" tools, [17] which allows players to design a breed from scratch, including features and coat colour.
Night Visions is an American television horror anthology television series, with each episode comprising two half-hour stories dealing with themes of the supernatural or simply the dark side of human nature.
The game is a psychological horror RPG simulation game inspired by online streaming culture, para-social relationships and the grind of content creation, and simultaneously explores the aesthetics and culture of the 1990s and 2000s internet.