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  2. XSplit - Wikipedia

    en.wikipedia.org/wiki/XSplit

    XSplit Broadcaster, acts as a video mixer, where it is able to switch between various media configurations (also known as “scenes”) while dynamically mixing it with other sources such as video cameras, screen regions, game capture, and flash sources. These sources are used to create a broadcast production for both live and on-demand ...

  3. OBS Studio - Wikipedia

    en.wikipedia.org/wiki/OBS_Studio

    OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.

  4. Comparison of screencasting software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_screen...

    This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.

  5. Debut Video Capture Software - Wikipedia

    en.wikipedia.org/wiki/Debut_Video_Capture_Software

    Debut is capable of recording video from various sources, including an external recording device, a computer screen, a webcam, or streaming video. Debut combines two applications – screen recording and video capture from webcams and external inputs.

  6. PlayOn - Wikipedia

    en.wikipedia.org/wiki/PlayOn

    The available streaming websites are organized as channels in both products. Users browse through or search the video content found in those channels in order to record the videos for later viewing. PlayOn Desktop allows watching the videos real-time on the PC, or casting the videos to a TV via a streaming device or gaming console.

  7. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.