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This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
The massive class changes in Cataclysm have brought us another role to fill -- that of the avenging cleric. We can now use our holy nature to cleanse Azeroth of evil (and the opposing faction).
Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the cool new heals that ...
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. Deities interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife.
This category has the following 5 subcategories, out of 5 total. Autumn deities (2 P) Spring deities (5 C, 12 P) Summer deities (1 C, 7 P) Winter deities (1 C, 9 P) H.
Vecna appears in the revised Player's Handbook (2003) for Dungeons & Dragons 3.5 edition (2003–2007). [24] His priesthood is detailed for this edition in Complete Divine (2004). [25] Vecna was one of the deities featured in Libris Mortis (2004). [26] Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column.
Faiths and Pantheons also features the power levels and exact abilities of the various major deities of Faerûn (those with divine rank 15+), as of 3rd Edition, and has descriptions of the dogmas and churches of all of the intermediate deities, lesser deities, and demigods named in the setting's core rulebook.