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The XO-1 is designed to be low-cost, small, durable, and efficient. It is shipped with a slimmed-down version of Fedora Linux and a custom GUI named Sugar that is intended to help young children collaborate. The XO-1 includes a video camera, a microphone, long-range Wi-Fi, and a hybrid stylus and touchpad. Along with a standard plug-in power ...
The Miami office oversaw sales and support for the XO-1.5 laptop and its successors, including the XO Laptop version 4.0 and the OLPC Laptop. Funding from Marvell, finalized in May 2010, revitalized the foundation and enabled the 1Q 2012 completion of the ARM-based XO-1.75 laptops and initial prototypes of the XO-3 tablets. OLPC took orders for ...
In 1996, FYI Software, founded by Geoff Perlman, bought CrossBasic, [5] [6] [7] which had been marketed by its author Andrew Barry [8] as a shareware product. CrossBasic got its name from its ability to compile the same programming code for the classic Mac OS and the Java virtual machine (although the integrated development environment was Mac only).
As the software industry was developing, the question of how to best document software programs was undecided. This was a unique problem for software developers, since users often became frustrated with current help documents. [2] Some considerations for writing a user guide that developed at this time include: the use of plain language [2]
Most of the Sugar software for the One Laptop per Child XO, developed at Sugar Labs as of 2008, is written in Python. [233] The Raspberry Pi single-board computer project has adopted Python as its main user-programming language. LibreOffice includes Python and intends to replace Java with Python.
PDF-XChange Viewer (now superseded by the PDF-XChange Editor) is a freemium PDF reader for Microsoft Windows. It supports saving PDF forms and importing or exporting form data in FDF/XFDF format. Since version 2.5, there has been partial support for XFA, and exporting form data in XML Data Package (XDP) or XML format.
A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.
Software engineer and blogger Jeff Atwood described Code as a "love letter to the computer". [ 5 ] Publishers Weekly , shortly after Code' s publication, said "Initial response, at least among traditional tech book readers, has been positive" and quotes the book's editor, Ben Ryan, as saying "We're trying to cross the boundary of the computer ...