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  2. Twitch gameplay - Wikipedia

    en.wikipedia.org/wiki/Twitch_gameplay

    Some strategy games however required fast reactions within gameplay. Soon after turn-based strategy games were introduced, real-time strategy games were introduced to the video gaming market, beginning with Herzog Zwei and then Dune II and eventually leading to popular titles such as Command & Conquer, Warcraft, and StarCraft. While strategy ...

  3. Taylor Aggression Paradigm - Wikipedia

    en.wikipedia.org/wiki/Taylor_Aggression_Paradigm

    The Taylor Aggression Paradigm (TAP; also commonly referred to as the Competitive Reaction Time Task [1]) is a prominent, well-validated, laboratory analog measure of aggressive behavior in humans, predominantly utilized within the field of psychology.

  4. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Nevertheless, the study of conscious accompaniments in the context of reaction time was an important historical development in the late 1800s and early 1900s. For example, Wundt and his associate Oswald Külpe often studied reaction time by asking participants to describe the conscious process that occurred during performance on such tasks. [8]

  5. 4 brain games to keep your mind sharp and improve memory ...

    www.aol.com/lifestyle/4-brain-games-keep-mind...

    A January 2023 study found that 10 minutes of physical exercise — a brisk walk or a round of squats — per day can improve cognition over time, which means working out improves your brain as ...

  6. Action game - Wikipedia

    en.wikipedia.org/wiki/Action_game

    An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games , beat 'em ups , shooter games , rhythm games and platform games .

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Serial reaction time - Wikipedia

    en.wikipedia.org/wiki/Serial_reaction_time

    Serial reaction time (SRT) is a commonly used parameter in the measurement of unconscious learning processes. [1] This parameter is operationalised through a SRT task, in which participants are asked to repeatedly respond to a fixed set of stimuli in which each cue signals that a particular response (i.e., button press) needs to be made.

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