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  2. The Space Bar - Wikipedia

    en.wikipedia.org/wiki/The_Space_Bar

    The Space Bar is a 1997 graphic adventure game developed by Boffo Games and published by Rocket Science Games and SegaSoft. A comic science fiction story, it follows detective Alias Node as he searches for a shapeshifting killer inside The Thirsty Tentacle, a fantastical bar on the planet Armpit VI.

  3. Rocket Science Games - Wikipedia

    en.wikipedia.org/wiki/Rocket_Science_Games

    The Space Bar was the final game developed by Rocket Science. After the company folded, it was published by SegaSoft. Six additional games were never completed. Rocket Science Games was founded by serial startup entrepreneur Steve Blank in 1993. The staff included auteurs of video game design, such as Brian Moriarty and Will Harvey. Despite ...

  4. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    Incremental games gained popularity in 2013 after the success of Cookie Clicker, [3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to ...

  5. Spacebar - Wikipedia

    en.wikipedia.org/?title=Spacebar&redirect=no

    This page was last edited on 28 February 2007, at 06:13 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. Boffo Games - Wikipedia

    en.wikipedia.org/wiki/Boffo_Games

    Boffo Games was a video game developer founded in 1994 by Steve Meretzky, Mike Dornbrook, and Leo DaCosta. The logo was designed by Gayle Syska, formerly of Infocom . Boffo produced two games, Hodj 'n' Podj and The Space Bar , before closing its doors in 1997.

  7. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  8. The Night of the Rabbit - Wikipedia

    en.wikipedia.org/wiki/The_Night_of_the_Rabbit

    To use the hollow coin, the spacebar or middle mouse button must be pressed, which will allow Jerry to find clickable objects. In addition, there are several collectibles, such as stickers and audiobooks, that can be found in order to unlock achievements. The game also features a quartets card mini-game that can be played at any time.

  9. The Daedalus Encounter - Wikipedia

    en.wikipedia.org/wiki/The_Daedalus_Encounter

    The game was released for MS-DOS and 3DO. In the MS-DOS version, the video is in a window inside of an organic interface, but the player can hit the spacebar to play the video in full-screen mode. In the 3DO version, the video is full-screen. The game was also part of the multimedia package that was included with the Macintosh Performa at the ...