When.com Web Search

  1. Ad

    related to: difference between 240p and 480i gold card for gaming

Search results

  1. Results From The WOW.Com Content Network
  2. 480i - Wikipedia

    en.wikipedia.org/wiki/480i

    480i is the video mode used for standard-definition digital video [1] in the Caribbean, Japan, South Korea, Taiwan, Philippines, Myanmar, Western Sahara, and most of the Americas (with the exception of Argentina, Paraguay, and Uruguay).

  3. 480p - Wikipedia

    en.wikipedia.org/wiki/480p

    480p is the shorthand name for a family of video display resolutions.The p stands for progressive scan, i.e. non-interlaced.The 480 denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 aspect ratio (480 × 4 ⁄ 3 = 640) or a horizontal resolution of 854 (848 should be used for mod16 compatibility) [1] pixels for an approximate 16:9 aspect ...

  4. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    ^† Standard RGB mode only allows interlaced modes up to 480i (NTSC) and 576i (PAL) and progressive modes up to 240p. A display or adapter capable of sync on green (RGsB) is necessary for higher modes. Furthermore, the PS2's Macrovision copy protection isn't compatible with either RGB mode, and thus DVDs cannot be played with RGB. However ...

  5. Nintendo 64 accessories - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64_accessories

    Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble ...

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    On CRTs, there was often a difference between the aspect ratio of the computer resolution and the aspect ratio of the display causing non-square pixels (e.g. 320 × 200 or 1280 × 1024 on a 4:3 display). The 4:3 aspect ratio was common in older television cathode ray tube (CRT) displays, which were not easily adaptable to a wider aspect ratio.

  7. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  8. Low-definition television - Wikipedia

    en.wikipedia.org/wiki/Low-definition_television

    240p 352×240 84,480 SAR 22:15 / DAR 4:3 NTSC-standard VCD / super-long-play DVD. Narrow/tall pixels. NTSC widescreen 240p 426×240 102,240 16:9 Same as current YouTube "240p" mode; screen resolution of some budget portable DVD players. Roughly one-third full NTSC resolution (half vertical, two thirds horizontal). [citation needed] CIF / SIF ...

  9. PlayStation 2 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2

    The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment.It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, in Australia on 30 November 2000, and other regions thereafter.