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PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.
Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.
A 2008 report by DisplaySearch also cited several other reasons, including the ability for PC and monitor manufacturers to expand their product ranges by offering products with wider screens and higher resolutions. This helped consumers adopt such products more easily, "stimulating the growth of the notebook PC and LCD monitor market".
A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
PUBG Mobile [b] is a free-to-play battle royale video game co-developed by LightSpeed & Quantum Studio and PUBG Studios.It is a mobile game adaptation of PUBG: Battlegrounds.It was initially released for Android and iOS on 19th of March 2018.
Gameplay is the specific way in which players interact with a game. [1] [2] The term applies to both video games [3] [4] and tabletop games.[5] [6] [7] Gameplay is the connection between the player and the game, the player's overcoming of challenges, [8] [9] [10] and the pattern of player behavior defined through the game's rules.
This representation does have certain limitations. Given sufficient graphics processing power even graphics programmers would like to use better formats, such as floating point data formats, to obtain effects such as high-dynamic-range imaging. Many GPGPU applications require floating point accuracy, which came with video cards conforming to ...
The AMD HD3D added HDMI 1.4 support on ATI graphics cards for games in stereoscopic 3D using the drivers provided by iZ3D 3D stereo also in 2010. In October 2010 Josef Kunz published the app 'Difficult' in the apple appstore, a skill game, that uses a Side-by-side view, the first available 3D game for handhelds.