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  2. C Sharp 3.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_3.0

    An extension method must be defined in a static class. An extension method must be defined as a static method. An extension method's first parameter must take the following form, where type is the name of the type to be extended: this type parameterName; An extension method may optionally define other parameters to follow the this parameter.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    C# 3.0 introduced type inference, allowing the type specifier of a variable declaration to be replaced by the keyword var, if its actual type can be statically determined from the initializer. This reduces repetition, especially for types with multiple generic type-parameters , and adheres more closely to the DRY principle.

  4. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    The modified object is often a class, a prototype, or a type. Extension methods are features of some object-oriented programming languages. There is no syntactic difference between calling an extension method and calling a method declared in the type definition. [1] Not all languages implement extension methods in an equally safe manner, however.

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class variables – belong to the class as a whole; there is only one copy of each variable, shared across all instances of the class; Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [ citation needed ] .

  7. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    [26] [27] In C++, an abstract class is a class having at least one abstract method given by the appropriate syntax in that language (a pure virtual function in C++ parlance). [25] A class consisting of only pure virtual methods is called a pure abstract base class (or pure ABC) in C++ and is also known as an interface by users of the language. [13]

  9. decltype - Wikipedia

    en.wikipedia.org/wiki/Decltype

    If the expression e refers to a variable in local or namespace scope, a static member variable or a function parameter, then the result is that variable's or parameter's declared type; Otherwise, if e is an lvalue, decltype(e) is T&, where T is the type of e; if e is an xvalue, the result is T&&; otherwise, e is a prvalue and the result is T.