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  2. Greedoid - Wikipedia

    en.wikipedia.org/wiki/Greedoid

    This result guarantees the optimality of many well-known algorithms. For example, a minimum spanning tree of a weighted graph may be obtained using Kruskal's algorithm, which is a greedy algorithm for the cycle matroid. Prim's algorithm can be explained by taking the line search greedoid instead.

  3. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    The matching pursuit is an example of a greedy algorithm applied on signal approximation. A greedy algorithm finds the optimal solution to Malfatti's problem of finding three disjoint circles within a given triangle that maximize the total area of the circles; it is conjectured that the same greedy algorithm is optimal for any number of circles.

  4. Farthest-first traversal - Wikipedia

    en.wikipedia.org/wiki/Farthest-first_traversal

    The farthest-first traversal of a finite point set may be computed by a greedy algorithm that maintains the distance of each point from the previously selected points, performing the following steps: [3] Initialize the sequence of selected points to the empty sequence, and the distances of each point to the selected points to infinity.

  5. Metric k-center - Wikipedia

    en.wikipedia.org/wiki/Metric_k-center

    The greedy pure algorithm (or Gr) follows the core idea of greedy algorithms: to take optimal local decisions. In the case of the vertex k-center problem, the optimal local decision consists in selecting each center in such a way that the size of the solution (covering radius) is minimum at each iteration. In other words, the first center ...

  6. Greedy coloring - Wikipedia

    en.wikipedia.org/wiki/Greedy_coloring

    The right example generalises to 2-colorable graphs with n vertices, where the greedy algorithm expends n/2 colors. In the study of graph coloring problems in mathematics and computer science , a greedy coloring or sequential coloring [ 1 ] is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the ...

  7. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    This algorithm may yield a non-optimal solution. For example, suppose there are two tasks and two agents with costs as follows: Alice: Task 1 = 1, Task 2 = 2. George: Task 1 = 5, Task 2 = 8. The greedy algorithm would assign Task 1 to Alice and Task 2 to George, for a total cost of 9; but the reverse assignment has a total cost of 7.

  8. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    If the points are already sorted by one of the coordinates or by the angle to a fixed vector, then the algorithm takes O(n) time. Quickhull Created independently in 1977 by W. Eddy and in 1978 by A. Bykat. Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case.

  9. Non-Euclidean geometry - Wikipedia

    en.wikipedia.org/wiki/Non-Euclidean_geometry

    The summit angles of a Saccheri quadrilateral are acute if the geometry is hyperbolic, right angles if the geometry is Euclidean and obtuse angles if the geometry is elliptic. The sum of the measures of the angles of any triangle is less than 180° if the geometry is hyperbolic, equal to 180° if the geometry is Euclidean, and greater than 180 ...