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  2. Don't Make Me Think - Wikipedia

    en.wikipedia.org/wiki/Don't_Make_Me_Think

    Don't Make Me Think is a book by Steve Krug about human–computer interaction and web usability. [1] The book's premise is that a good software program or web site should let users accomplish their intended tasks as easily and directly as possible. Krug points out that people are good at satisficing, or taking the first available solution to their

  3. Bluefish (software) - Wikipedia

    en.wikipedia.org/wiki/Bluefish_(software)

    Bluefish is a free and open-source software advanced source code editor with a variety of tools for programming and website development. It supports editing source code such as C , JavaScript , [ 2 ] Java , PHP , [ 3 ] [ 4 ] Python , [ 5 ] [ 6 ] as well as markup languages such as HTML , [ 7 ] YAML and XML .

  4. Designing with Web Standards - Wikipedia

    en.wikipedia.org/wiki/Designing_with_Web_Standards

    Designing with Web Standards, first published in 2003 with revised editions in 2007 and 2009, is a web development book by Jeffrey Zeldman. The book’s audience is primarily web development professionals who aim to produce design work that complies with web standards. The work is used as a textbook in over 85 colleges.

  5. Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman; How to Design Programs (HtDP), which intends to be a more accessible book for introductory Computer Science, and to address perceived deficiencies in SICP; Essentials of Programming Languages (EoPL), a book for Programming Languages courses

  6. Code Complete - Wikipedia

    en.wikipedia.org/wiki/Code_Complete

    Code Complete is a software development book, written by Steve McConnell and published in 1993 by Microsoft Press, encouraging developers to continue past code-and-fix programming and the big design up front and waterfall models. It is also a compendium of software construction techniques, which include techniques from naming variables to ...

  7. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    The book introduces the concept of a design recipe, a six-step process for creating programs from a problem statement. While the book was originally used along with the education project TeachScheme! (renamed ProgramByDesign), it has been adopted at many colleges and universities for teaching program design principles.

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