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  2. Passive dynamics - Wikipedia

    en.wikipedia.org/wiki/Passive_dynamics

    Passive dynamics refers to the dynamical behavior of actuators, robots, or organisms when not drawing energy from a supply (e.g., batteries, fuel, ATP).Depending on the application, considering or altering the passive dynamics of a powered system can have drastic effects on performance, particularly energy economy, stability, and task bandwidth.

  3. Reactionless drive - Wikipedia

    en.wikipedia.org/wiki/Reactionless_drive

    A reactionless drive is a hypothetical device producing motion without the exhaust of a propellant.A propellantless drive is not necessarily reactionless when it constitutes an open system interacting with external fields; but a reactionless drive is a particular case of a propellantless drive that is a closed system, presumably in contradiction with the law of conservation of momentum.

  4. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.

  5. Four corners (game) - Wikipedia

    en.wikipedia.org/wiki/Four_Corners_(game)

    When the "It" player has finished counting, they call out one of the numbers. All players who had chosen that corner or area are out of the game, and they sit down. Then, "It" counts again, and the remaining players move to a different corner, unless the corner is out. The last person to still be in the game wins, and usually becomes the new "It."

  6. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    A game with several modes presents different settings in each, changing how a particular element of the game is played. A common example is the choice between single-player and multiplayer modes in video games, [33] [34] where multiplayer can further be cooperative or competitive. [35] [36] A sandbox mode allows free play without predefined ...

  7. Motor skill - Wikipedia

    en.wikipedia.org/wiki/Motor_skill

    A fundamental movement skill is a developed ability to move the body in coordinated ways to achieve consistent performance at demanding physical tasks, such as found in sports, combat or personal locomotion, especially those unique to humans, such as ice skating, skateboarding, kayaking, or horseback riding. Movement skills generally emphasize ...

  8. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [4] is to give a sense of weight and flexibility to drawn or computer-animated objects. It ...

  9. NaturalMotion - Wikipedia

    en.wikipedia.org/wiki/NaturalMotion

    In 2009, NaturalMotion released its first game, the iPhone title Backbreaker Football, which used Morpheme to simulate movement and tackles. [11] The game was a critical and commercial success, with a Quality Index score of 8.1/10 [12] and 5 million downloads. [13] The company created a new division, NaturalMotion Games, on 18 November 2010. [14]