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A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more ...
The pages in this category are redirects from Cuphead fictional characters. To add a redirect to this category, place {{Fictional character redirect|series_name=Cuphead}} on the second new line (skip a line) after #REDIRECT [[Target page name]].
Cuphead is a 2017 run and gun video game developed and published by Canadian developer Studio MDHR. The game follows its titular teacup-headed character and his brother Mugman, as they make a deal with the Devil to pay casino losses by repossessing the souls of runaway debtors.
Brawl Stars takes place in a fictional abandoned amusement park named Starr Park. Initially introduced in a live-action short film, [6] in-game surveillance footage showed that Starr Park closed in 1995 due to magic purple gems that granted several staff and visitors in Starr Park immortality, but in the ensuing chaos, gave life to inanimate objects and mutated plant life and animals [7]
Bosses appear in many video games, particularly story or level-based first and third-person shooters, racing games, fighting games, platform games, survival horrors, role-playing video games, and most shoot 'em ups. Most games feature multiple bosses, each often more difficult than the last.
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Supercell Oy (or Supercell Ltd) [3] is a Finnish mobile game development company based in Helsinki.Founded on 14 May 2010, [4] the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.
A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective.