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Hex (also called Nash) is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash .
Hex is a turn-based strategy game developed by Mark of the Unicorn and published in 1985 for the then-new Atari ST [1] and later for the Amiga. [2] The player controls a unicorn that is trying to turn all the hexes on the game board to the same colour. Opponents attempt to turn them to a different colour and thus defeat the unicorn.
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Hex game may refer to: Hex, a strategy board game played on a hexagonal grid; Hex, a turn-based strategy game for Atari ST and Amiga; Hex: Shards of Fate, a massively multiplayer online trading card game; Hex-based game or hex map, a game board design commonly used in wargames
Video games: Online game (RealArcade, GameSpy Arcade), Logic maze (Alice Mazes), E3 2001 (Sony PlayStation, Nintendo GameCube, Microsoft Xbox) Tabletop games: The Luzhin Defence, Prison-based correspondence chess. Other: Shelby/Shelbish, The Board Room (The Complete Lord of the Rings with Reiner Knizia, The Complete Tigris and Euphrates with ...
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De Vasa's hexagonal chess: Chess on a rhombus-shaped board of 81 hex cells. Same as Gliński's Hexagonal Chess, but linear startup, two forward move directions for pawns, pawns capture forward diagonally to the side, and castling. Invented by Helge E. de Vasa (1953). Gliński's hexagonal chess: The most popular version of chess for the hex ...
The Hexdame board is a regular hexagon consisting of 61 cells, with each player having 16 men in the initial setup as shown. A man can move forward one step to an adjacent empty cell (three directions for moving), or can capture an enemy piece on an adjacent cell by jumping in the same line to the empty cell immediately beyond it (six directions for capturing).