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  2. Picture superiority effect - Wikipedia

    en.wikipedia.org/wiki/Picture_superiority_effect

    Allan Paivio's dual-coding theory is a basis of picture superiority effect. Paivio claims that pictures have advantages over words with regards to coding and retrieval of stored memory because pictures are coded more easily and can be retrieved from symbolic mode, while the dual coding process using words is more difficult for both coding and retrieval.

  3. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    It is also known as the read/write web. [3] As time went on and technology evolved, social media has been an integral part of people's lives, including students, scholars, and teachers. [ 4 ] However, social media are controversial because, in addition to providing new means of connection, critics claim that they damage self-esteem, shortens ...

  4. Wikipedia:Ten things you may not know about images on ...

    en.wikipedia.org/wiki/Wikipedia:Ten_things_you...

    Also, most images found on the web do not meet our non-free content policy, which states that a non-free image may be used only when it cannot be replaced. For example, there's no way that a logo of a political party or a screenshot of a video game can be replaced by a free image, but a photo of a living person or location can almost always be ...

  5. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia motivates students to learn more languages through audio, visual, and animation support. It also helps create English contexts since an important aspect of learning a language is developing their grammar, vocabulary, and knowledge of pragmatics and genres.

  6. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Graphics - Wikipedia

    en.wikipedia.org/wiki/Graphics

    Graphics (from Ancient Greek γραφικός (graphikós) 'pertaining to drawing, painting, writing, etc.') are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain.