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  2. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  3. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from [ further explanation needed ] , and often confused with, value noise .

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC.

  5. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]

  6. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    A cellular texture basis function (PDF). Proceedings of the 23rd annual conference on computer graphics and interactive techniques. acm.org. pp. 291– 294. ISBN 0-89791-746-4. David S. Ebert; F. Kenton Musgrave; Darwyn Peachey; Ken Perlin; Steve Worley (2002). Texturing and Modeling: A Procedural Approach. Morgan Kaufmann. pp. 135– 155.

  7. 3D Maze - Wikipedia

    en.wikipedia.org/wiki/3D_Maze

    Cornell University's Maze in a Box, a project to create 3D graphics using the Atmel Mega32 microcontroller, used the 3D Maze screensaver as inspiration. [2] In 2017, independent video game developer Cahoots Malone made Screensaver Subterfuge, a video game based on the screensaver created using assets from the original ssmaze.scr file.

  8. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [ 1 ] or mixing modes [ 2 ] ) in digital image editing and computer graphics are used to determine how two layers are blended with each other.

  9. Room modes - Wikipedia

    en.wikipedia.org/wiki/Room_modes

    Also large bass boosts by sound system EQ can severely reduce the headroom in the sound system itself. Some vendors are currently providing elaborate room tuning equipment which requires precision microphones, extensive data collection, and uses computerised electronic filtering to implement the necessary compensation for the rooms modes.

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