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Simulations of air traffic control allowing a user to act as an air traffic controller. Pages in category "Air traffic control simulators" The following 11 pages are in this category, out of 11 total.
It also includes a multi-voiced air traffic control simulator. The game's July 1990 release was snarled by a lawsuit from Microsoft, which claimed ownership of some of Sublogic's source code rights, and it was settled with a number of concessions on the part of Sublogic, most notably dropping the phrase "flight simulator" from all of its products.
Air Traffic Controller 4 is an air traffic control simulation game developed by TechnoBrain as a successor to the Air Traffic Controller 3. The game is compatible with Windows 7, Windows 8, Windows 8.1 and Windows 10, until ROAH - Naha, which is no longer compatible with Windows 7 and 8.
FS1 Flight Simulator is a 1979 video game published by Sublogic for the Apple II. A TRS-80 version followed in 1980. FS1 Flight Simulator is a flight simulator in the cockpit of a slightly modernized Sopwith Camel. FS1 is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight ...
TRACON is a series of game software programs that simulate an air traffic control environment on a personal computer. The games were originally sold by Texas-based Wesson International as an offshoot to their line of professional air traffic control simulation products. TRACON and RAPCON were released in 1989, and TRACON II was released in 1990.
Flight Simulator X was released in two editions: Standard and Deluxe. Compared to the Standard Edition, the Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air traffic control (ATC) for other online users with a radar screen.
Air Traffic Chaos involves the player serving the role of a air traffic controller at a control tower in a Japanese airport for a period of time. During this period the player needs to achieve a certain score based on orders given to planes and safe take offs and landings.
The advent of the Internet in the mid-1990s enabled users of modern flight simulators to fly together using multiplayer functionality. In 1997, SquawkBox [25] was created by Jason Grooms as an add-on for Microsoft Flight Simulator 95, enhancing the built-in multiplayer features to allow large numbers of players to connect to the game.