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The Protected Media Path is a set of technologies creating a "Protected Environment," first included in Microsoft's Windows Vista operating system, that is used to enforce digital rights management (DRM) protections on content. Its subsets are Protected Video Path (PVP) and Protected User Mode Audio (PUMA).
XCP.Sony.Rootkit installs a DRM executable as a Windows service, but misleadingly names this service "Plug and Play Device Manager", employing a technique commonly used by malware authors to fool everyday users into believing this is a part of Windows. Approximately every 1.5 seconds, this service queries the primary executables associated with ...
Windows Media DRM, reads instructions from media files in a rights management language that states what the user may do with the media. [36] Later versions of Windows Media DRM implemented music subscription services that make downloaded files unplayable after subscriptions are cancelled, along with the ability for a regional lockout. [37]
Widevine is a proprietary digital rights management (DRM) system that is included in most major web browsers and in the operating systems Android and iOS.It is used by streaming services such as Netflix, Amazon Prime, Hulu etc., to allow authorized users to view media while preventing them from creating unauthorized copies.
Windows Media DRM or WMDRM, is a digital rights management service for the Windows Media platform. It is designed to provide delivery of audio or video content over an IP network to a PC or other playback device in such a way that the distributor can control how that content is used. WMDRM includes the following components:
Denuvo Anti-Tamper is an anti-tamper and digital rights management (DRM) system developed by the Austrian company Denuvo Software Solutions GmbH. The company was formed from a management buyout of DigitalWorks, the developer of SecuROM, and began developing the software in 2014.
Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication.
Only audio content were ever offered by PlaysForSure content providers; although Microsoft provided a PlaysForSure certification for video content, as well as a variety of PlaysForSure-certified portable and network video players that could play PlaysForSure-certified video, if it were offered, no online store offered video content that would be certified to play on all PlaysForSure video players.