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As this sale included a "most favoured customer clause", the European airframer has to refund any difference to American Airlines if it sells to another airline at a lower price. [3] Big box retailers such as Wal-Mart and Costco often use their monopoly power to demand MFC from their suppliers.
Mancala (Arabic: منقلة manqalah) is a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces.
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Mangala is a traditional Turkish mancala game. [2] It is strictly related to the mancala games Iraqi Halusa , Palestinian Al-manqala , and Baltic German Bohnenspiel . There is also another game referred as Mangala played by the Bedouin in Egypt , and Sudan , but it has quite different rules.
Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. [1] [2] A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and capture them by flanking them on either side.
Sticks & Stones was the 11th game in the series, designed by David Ray, with interior and cover art by Pat Hidy. [ 3 ] After Metagaming Concepts went out of business, Hobby Japan acquired the rights to the game and in 1987 published a Japanese-language edition both as a boxed set and as a pullout game in Tactics magazine.
If a player ends up his or her turn with no stone in his or her row, the other player has to choose a move whereby some stone will replenish the opponent's row. The game ends when one of the players cannot move anymore. The opponents captures all the seeds on the board. The player who captured most seeds wins the game.
Dragon Strike is a hybrid between a board game and a table-top role playing game. It was designed to be a gateway into Dungeons & Dragons for new and young players. [1] The game used a ruleset that was simpler than the basic Dungeons & Dragons rules to make it easier to play. The designers hoped to attract players as young as eight years old.