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However, pervasive informatics places a greater emphasis on the ICT-enhanced socio-technical pervasive spaces, as opposed to the technology driven direction of pervasive computing. This distinction between fields is analogous to that of informatics and computing , where Informatics focuses on the study of information, while the primary concern ...
Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing , ubiquitous computing implies use on any device, in any location, and in any format.
The concept emerged from ubiquitous computing research at Xerox PARC and elsewhere in the early 1990s. [citation needed] The term 'context-aware' was first used by Schilit and Theimer in their 1994 paper Disseminating Active Map Information to Mobile Hosts where they describe a model of computing in which users interact with many different mobile and stationary computers and classify a context ...
Context awareness is regarded as an enabling technology for ubiquitous computing systems. Context awareness is used to design innovative user interfaces, and is often used as a part of ubiquitous and wearable computing. It is also beginning to be felt in the internet with the advent of hybrid search engines.
Pervasive may refer to: Pervasive Computing, human computer interaction paradigm; Pervasive Informatics, study of how information affects human interactions; Pervasive Software, software company in the United States Pervasive PSQL, software developed by the company; Pervasive games, games that blend with the physical world
The concept of ambient intelligence builds upon pervasive computing, ubiquitous computing, profiling, context awareness, and human-centered computer interaction design. It is characterized by systems and technologies that are: [7] [6] Embedded: Networked devices are integrated into their environment.
Smart environments are an extension of pervasive computing. According to Mark Weiser, pervasive computing promotes the idea of a world that is connected to sensors and computers. [1] These sensors and computers are integrated with everyday objects in peoples' lives and are connected through networks. [1] Smart home
Persuasive technologies can be categorized by their functional roles. B. J. Fogg proposes the functional triad as a classification of three "basic ways that people view or respond to computing technologies": persuasive technologies can function as tools, media, or social actors – or as more than one at once.