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  2. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Source code availability in whatever form allows the games' communities to study how the game works, make modifications, and provide technical support themselves when the official support has ended, [2] e.g. with unofficial patches to fix bugs or source ports to make the game compatible with new platforms.

  3. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US -based site Twitch , before growing to YouTube , Facebook , China-based sites Huya Live , DouYu , and Bilibili , and other services.

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.

  5. Mixer (service) - Wikipedia

    en.wikipedia.org/wiki/Mixer_(service)

    Mixer was an American video game live streaming platform. The service launched on January 5, 2016, as Beam , under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.

  6. OnLive - Wikipedia

    en.wikipedia.org/wiki/OnLive

    High-end games such as Assassin's Creed II required one GPU per game. Two video streams are created for each game. One (the live stream) is optimized for game-play and real-world Internet conditions, while the other (the media stream) was a full HD stream that was server-side and used for spectators or for gamers to record videos of their game ...

  7. Live-action game - Wikipedia

    en.wikipedia.org/wiki/Live-action_game

    A single live action game can span anywhere from 2 hours to 14 days. Active groups can run as many as 18-20 events per year, with a mix of new players and veterans at each event. Most events are run by volunteer organizations for the enjoyment and exercise of the players and staff.

  8. Hitbox (service) - Wikipedia

    en.wikipedia.org/wiki/Hitbox_(service)

    He stated that their "goal at the moment is to build a superior live streaming platform", therefore taking on Twitch. He also stated that they wanted to improve the game streaming service by reducing latency. He said that Hitbox was to be more than the "streamer and the chatbox", and would "build interactivity into this live streaming ...

  9. Lifestreaming - Wikipedia

    en.wikipedia.org/wiki/Lifestreaming

    Wearing a webcam attached to a cap, Kan began streaming continuous live video and audio, beginning at midnight March 19, 2007, and he named this procedure "lifecasting," [35] apparently unaware of the accepted use of that term for a sculpting process. Kan announced that he would wear his camera "24 hours a day, seven days a week."