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Prince Gvidon and his mother begin to settle in the island thanks to the help of a magical swan called Princess Swan, and in the end of the tale she transforms into a princess and marries Prince Gvidon. [91] A variant of the swan maiden narrative is present in the work of Johann Karl August Musäus, [92] [93] a predecessor to the Brothers Grimm ...
Back to Buyan, he sighs over not having a bride. The swan inquires the reason, and Gvidon explains about the beautiful princess his grandmother described. The swan promises to find him the maiden and bids him await until the next day. The next day, the swan reveals she is the same princess his grandmother described and turns into a human ...
After a while they find themselves on a beach of a barren island. There the adult son rescues the life of a swan. This swan is a swan maiden, an enchanted princess. She creates a beautiful city for the mother and son, whose inhabitants make him Prince Gwidon. The swan also helps Gwidon disguised as an insect to see his father.
The tale is classified in the international Aarne-Thompson-Uther Index as type ATU 400, "The Man on a Quest for the Lost Wife": the hero finds a maiden of supernatural origin (e.g., the swan maiden) or rescues a princess from an enchantment; either way, he marries her, but she disappears to another place.
The Swan-Bird appears, and Gvidon tells her of the Princess that he heard about at Tmutarakan. The Swan-Bird transforms herself into that very Princess. His mother and a chorus of maidens enter, and bless the prospect of their wedding. Orchestral interlude — Three Wonders. Scene 2. Gvidon, with his mother hidden, awaits the arrival of Saltan.
Articles relating to swan maidens, mythical creature who shapeshifts from human form to swan form. The key to the transformation is usually a swan skin, or a garment with swan feathers attached. There are parallels around the world, and there are also many parallels involving creatures other than swans.
The poem opens by describing the flight of three swan-maidens identified in stanza 1 as meyjar, drósir, alvitr and suðrœnar ('young women, stately women, foreign beings, southerners') to a 'sævar strǫnd' ('lake/sea-shore') where they meet the three brothers Egill, Slagfiðr and Vǫlundr. Each maid takes one of the brothers as her own.
The first edition of the role-playing game RuneQuest was released in 1978. Here, the world was referred to as "Glorontha".Several later editions were made; the second edition ("RuneQuest 2") in 1979 introduced many sophisticated game aids, such as Cults of Prax and Cults of Terror, and polished campaign packs such as Griffin Mountain.