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Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full-motion videos" or "FMVs". Cutscenes can also ...
While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a ...
Also included are short films, cutscene films (made up of cutscenes and cinematics from the actual games), documentaries with video games as their subjects and films in which video games play a large part (such as Tron or WarGames).
The studio's creative freedom in creating cutscenes varies from project to project. Director Kazuyuki Ikumori explained in 2015 that some projects allow them complete freedom to decide the direction of the scenes and where they best fit, while others more narrowly define for the studio the length and location of the scene and how it begins and ends.
[3] [4] The gameplay is mainly a combination of cutscenes and third-person exploration. [5] Players control the characters in a linear environment and find clues and items. [6] Players can also collect totems, which give players a precognition of what may happen in the game's narrative. An in-game system keeps track of all of the story clues ...
Marza Animation Planet Inc. (株式会社マーザ・アニメーションプラネット, Kabushiki gaisha Māza Animēshonpuranetto) is a Japan-based CGI animation studio dedicated to making full-length feature films and video game cutscenes. Their extensive résumé includes CGI add-ins for television series and video games.
The games' animated cutscenes and voice acting drew particular criticism. The Star Tribune described the voice acting as "laughable", [37] and was also criticized by Zelda Elements as "jarring". [5] IGN described the cutscenes as "infamous" and "cheesy"; [38] other reviewers described them as "freakish" [16] and "an absolute joke". [10]
If the player chooses to play a tournament, they must defeat each opponent to progress to the next round or face elimination. Along the way, various cutscenes play alternating between the Brain creating a hypnotic bowling ball that will put the whole in his power, and the Goodfeathers planning on betting on the winner and making a killing.