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APEX stands for Additive System of Photographic Exposure, which was proposed in the 1960 ASA standard for monochrome film speed, ASA PH2.5-1960, as a means of simplifying exposure computation. Exposure equation
This is an index of notable commercial first-person shooter video games, sorted alphabetically by title. The developer, platform, and release date are provided where available.
The introduction of color television technology made it necessary to lower that 60 FPS frequency by 0.1% to avoid "dot crawl", a display artifact appearing on legacy black-and-white displays, showing up on highly-color-saturated surfaces. It was found that by lowering the frame rate by 0.1%, the undesirable effect was minimized.
Blacklight fluorescent tubes. The violet glow of a blacklight is not the UV light itself, but visible light that escapes being filtered out by the filter material in the glass envelope. A blacklight, also called a UV-A light, Wood's lamp, or ultraviolet light, is a lamp that emits long-wave ultraviolet light and very little visible light.
The f-number (relative aperture) determines the depth of field, and the shutter speed (exposure time) determines the amount of motion blur, as illustrated by the two images at the right (and at long exposure times, as a second-order effect, the light-sensitive medium may exhibit reciprocity failure, which is a change of light sensitivity ...
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
The following movies were filmed using 65mm or 70mm negative stock. Titles are followed by the photographic process(es) employed. Releases produced in Todd-AO, Todd-70, Super Panavision 70 (also known as Panavision 70), Panavision System 65 (also known as Panavision Super 70), Dimension 150, Arri 765 and Superpanorama 70 (also known as MClS 70 and MCS Superpanorama 70) were photographed with ...
Flicker is necessary for a film-based movie projector to block the light as the film is moved from one frame to the next. The standard framerate of 24 fps produces very obvious flicker, so even very early movie projectors [example needed] added additional vanes to the rotating shutter to block light even when the film was not moving. Most ...