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  2. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.

  3. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    The pointers, usually embedded in a table entry, may, for instance, be used to hold the entry points to subroutines to be executed, based on certain conditions defined in the same table entry. The pointers can however be simply indexes to other separate, but associated, tables comprising an array of the actual addresses or the addresses ...

  4. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    Non-static member functions (instance methods) have an implicit parameter (the this pointer) which is the pointer to the object it is operating on, so the type of the object must be included as part of the type of the function pointer. The method is then used on an object of that class by using one of the "pointer-to-member" operators: .* or ...

  5. Pointer analysis - Wikipedia

    en.wikipedia.org/wiki/Pointer_analysis

    In computer science, pointer analysis, or points-to analysis, is a static code analysis technique that establishes which pointers, or heap references, can point to which variables, or storage locations. It is often a component of more complex analyses such as escape analysis. A closely related technique is shape analysis.

  6. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path. It does this by "jumping" to the end of the ...

  7. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  8. offsetof - Wikipedia

    en.wikipedia.org/wiki/Offsetof

    This can be understood as taking a null pointer of type structure st, and then obtaining the address of member m within said structure. While this implementation works correctly in many compilers, it has generated some debate regarding whether this is undefined behavior according to the C standard, [2] since it appears to involve a dereference of a null pointer (although, according to the ...

  9. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In C++, a class can overload all of the pointer operations, so an iterator can be implemented that acts more or less like a pointer, complete with dereference, increment, and decrement. This has the advantage that C++ algorithms such as std::sort can immediately be applied to plain old memory buffers, and that there is no new syntax to learn.