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  2. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    Each box had a code number, which was keyed into a chart. This chart had drawings of tic-tac-toe game grids with various configurations of X, O, and empty squares, [4] corresponding to all possible permutations a game could go through as it progressed. [11]

  3. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    As a simple example of a strong solution, the game of tic-tac-toe is easily solvable as a draw for both players with perfect play (a result manually determinable). Games like nim also admit a rigorous analysis using combinatorial game theory. Whether a game is solved is not necessarily the same as whether it remains interesting for humans to play.

  4. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...

  5. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    The game tree for tic-tac-toe is easily searchable, but the complete game trees for larger games like chess are much too large to search. Instead, a chess-playing program searches a partial game tree : typically as many plies from the current position as it can search in the time available.

  6. Bertie the Brain - Wikipedia

    en.wikipedia.org/wiki/Bertie_the_Brain

    Bertie the Brain was a video game version of tic-tac-toe, built by Dr. Josef Kates for the 1950 Canadian National Exhibition. [1] Kates had previously worked at Rogers Majestic designing and building radar tubes during World War II, then after the war pursued graduate studies in the computing center at the University of Toronto while continuing to work at Rogers Majestic. [2]

  7. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...

  8. Zillions of Games - Wikipedia

    en.wikipedia.org/wiki/Zillions_of_Games

    Zillions of Games is so called because of its potential to play a very large number of user-programmed games. The system is shipped with over 300 games and puzzles. These include a lot of popular board games, such as Alquerque, Fox and geese, Go, Gomoku, Jungle, Halma, Nim, Nine men's morris, Reversi, Tafl and Tic-tac-toe.

  9. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    An animated pedagogical example showing the plain negamax algorithm (that is, without alpha–beta pruning). The person performing the game tree search is considered to be the one that has to move first from the current state of the game (player in this case) NegaMax operates on the same game trees as those used with the minimax search ...