When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Loft - Generate a mesh by creating a shape along two or more profile curves; Extrude - Creates a surface by sweeping a profile curve or polygon surface along a straight or linear line; Revolve - Generate a mesh by revolving (rotating) a shape around an axis; Marching cubes - Algorithm to construct a mesh from an implicit function

  3. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  4. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    Geodesic polyhedra are constructed by subdividing faces of simpler polyhedra, and then projecting the new vertices onto the surface of a sphere. A geodesic polyhedron has straight edges and flat faces that approximate a sphere, but it can also be made as a spherical polyhedron (a tessellation on a sphere ) with true geodesic curved edges on the ...

  5. Cone (topology) - Wikipedia

    en.wikipedia.org/wiki/Cone_(topology)

    Cone of a circle. The original space X is in blue, and the collapsed end point v is in green.. In topology, especially algebraic topology, the cone of a topological space is intuitively obtained by stretching X into a cylinder and then collapsing one of its end faces to a point.

  6. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    This includes being able to drag the vertices anywhere along the NURBS surface as well as join the vertices together, break the vertices apart and color them. NSPE has a significant advantage over simply converting a NURBS surface to a polygon mesh for editing because NSPE lets the user be able continue to modify the NURBS surface for the hand ...

  7. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.

  8. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  9. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A surface defined by a collection of vertices without connectivity information. [20] Point sprite A rendering primitive in 3D graphics pipelines, allowing one vertex plus radius to define a billboard; corner vertices are automatically generated. Typically used for particle systems Polygon mesh