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Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]
In the mobile versions, a feature called a "Moron Mark" appears every 20 questions which allows players to reset from a particular question if all lives are lost. [2] The quiz was also noted for its irreverent humor. [1] [6] Some questions contained references to video games and popular culture, [3] [7] while other questions consisted of ...
Multiple choice questions lend themselves to the development of objective assessment items, but without author training, questions can be subjective in nature. Because this style of test does not require a teacher to interpret answers, test-takers are graded purely on their selections, creating a lower likelihood of teacher bias in the results. [8]
In this case, the question (Q) is the native word, the answer (A) is the foreign word (written), and the pronunciation is always part of the answer (A*). This is particularly the case for character-based languages like Chinese hanzi and Japanese kanji , but it can also be used for other non-phonetic spellings such as English as a second language .
The crowdsourced learning platform contains practice problems, study guides, infographics, class notes, step-by-step explanations, essays, lab reports, videos, user-submitted questions paired with answers from tutors, and original materials created and uploaded by educators. Users either buy a subscription or upload original documents to ...
Cram is an application for Apple's OS X and iOS developed by Patrick Chukwura and Ashli Norton of SimpleLeap Software.. The software is a flashcard application which allows users to prepare for various types of subject matter using flashcards and multiple choice tests.
When a pair is due to be reviewed, the question is displayed on a screen, and the user must attempt to answer. After answering, the user manually reveals the answer and then tells the program (subjectively) how difficult answering was. The program schedules pairs based on spaced repetition algorithms. Without a computer program, the user has to ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...